AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Card Battlers on Android in Brazil
An analysis of the top five Card Battler apps on Android in Brazil for Q4 2020 reveals dynamic trends in downloads and user engagement. Detailed performance data is sourced from Sensor Tower.
As the year 2020 came to a close, the card battler genre continued to entertain mobile gamers in Brazil. Sensor Tower data provides us with an insight into how the top card battler apps performed on the Android platform during the fourth quarter.
Yu-Gi-Oh! Duel Links from KONAMI showed a solid performance with downloads staying around the 15K to 19K range per week. Revenue experienced a dip from $19K to around $9K in late October but climbed back up to roughly $18K by the end of December. Weekly active users (WAUs), which started at 213K, saw a slight decline ending at around 203K.
PANORAMIK GAMES LTD's Mighty Party exhibited an impressive upward trend in downloads, jumping from under 2K at the beginning of the quarter to over 33K by the end of December. The game's revenue also saw a significant increase, starting at approximately $2K and reaching a peak of around $9K. WAUs showed a similar positive trajectory, rising from 12K to over 107K.
Blizzard Entertainment, Inc.'s Hearthstone maintained a steady flow of downloads, hovering around the 2.5K to 3.7K per week. Though the revenue saw some fluctuations, it generally trended downwards, ending the quarter at about $1K. The game's WAUs also saw a decline, starting at 81K and ending at around 76K.
Riot Games, Inc's Legends of Runeterra saw download numbers fluctuate between 4.7K and 6.1K weekly. Revenue showed some volatility with peaks and troughs, concluding the quarter at approximately $2K. The WAUs saw a downward trend, commencing at 122K and falling to 95K.
Lastly, CD PROJEKT S.A.'s GWENT: The Witcher Card Game experienced a spike in downloads in late November, reaching over 3.8K, and concluded the quarter with weekly downloads around 1.8K. Revenue saw an overall upward trend, starting at $128 and reaching $914 by the end of December. The game's WAUs ended at a modest 2.6K from an initial 2K.
For more insights into the mobile app industry, visit Sensor Tower, where data and analytics unveil the latest trends and performances across various app categories and regions.